Tuesday, November 26, 2013



For some strange reason all the trials and tribulations we had to go through to get a complete set of source code to Aladdin4D 6.0 OS X version reminded us of the movie Raiders of the Lost Ark. In that film they went through some dangerous quests to get the mythical Ark of the Covenant. But once they retrieved this famous artifact they really didn't know what to do with it and boxed it up then packed it away in a remote warehouse. We too find ourselves in the same position.

Sure we have the source to Aladdin4D 6.0 but it’s buggy, feature incomplete and does not include compiling instructions. Without a guide on how it works or even basic building documentation on how to make an executable we are at a loss. This code can’t even render a scene so this makes it even less valuable to us. And progress is being made daily on updating the 5.x code-base into a new version 6.0 for AmigaOS 4, MorphOS & AROS. While this will come as sad news for OS X fans it’s great news for Amiga fans. The 5.x code is well documented and feature complete and renders beautiful pictures out of math. Beginning anew on Aladdin4D 6.0 in 2013 allows us many modern programming conventions that weren’t around even back in 2009. This should make version 6.0 when it finally ships a more solid well rendered release.

Monday, September 9, 2013

Dawn, Dusk and Twilight



Famous brands have their ups and downs through their lifetime. The Amiga which once sold over seven million machines entered it's dark period when Commodore went bankrupt in 1994. It was a sad time but the Amiga survived. New ones are available today and they will have their shining moment in time at some point in the future. Customers have many choices and varieties of Amiga's and clones to choose from in 2013. Hopefully these can once again sell in large numbers like the Amiga did in the past. Aladdin4D got its start on the Amiga and will be updated at some point in the future to run on the latest ones. 

Saturday, August 17, 2013

Back on Track!








Aladdin4D 6.0 is back on track for AmigaOS 4, more news coming soon. 

Thursday, August 15, 2013

Aladdin4D Blues


We know you are blue because of Aladdin4D 6.0 delays. We are doing what we can to resolve this situation. 

Monday, August 5, 2013

LightWave 3D Group Unveils LightWave 11.6


Artists and designers can animate in new ways, streamline real-time and stereo virtual production, previsualization and game development, support 3D printing, and more The LightWave 3D®Group, a division of NewTek, Inc., has announced new features in LightWave 11.6, the newest version of its award-winning 3D modeling, animation and rendering software for artists and designers. LightWave 11.6 software offers modeling, rigging, animation, effects, dynamics, and near limitless render nodes in an award-winning integrated LightWave render engine—providing studios and artists with everything they need to create an affordable and powerful end-to-end production pipeline. Please read more about these developments via the link below.

Wednesday, December 26, 2012

Rare 1992 Video Interview with Greg Gorby


Interview with the original creator of Aladdin4D on Computer Chronicles. Segment with Greg Gorby begins about nine minutes and 12 seconds into the program.

                                                     http://archive.org/details/Computer_7
Computer Art Episode from 1992

Link to Aladdin4D on Computer Chronicles below:

http://archive.org/details/Computer_7?start=599.5

Copy and paste http link above into your browser's URL bar.

Saturday, December 22, 2012

Interview with a 3Dpire

We are going to take you back in time now. Let you explore the very beginnings of Aladdin4D to better understand where the 3D animation package has been. First up a 1992 interview with the creator of Aladdin4D Greg Gorby.

Link to PDF