Saturday, August 2, 2014

Rosetta Deja vu

One of the most exciting things Apple did when changing to Intel hardware in 2006 was running PowerPC Mac applications in OS X by using a technology called Rosetta. This made it easy for Mac lovers to not lose their investment in Mac software when they moved to Intel OS X machines. Sadly this great feature was removed in later versions of OS X. We got Deja Vu the other day when we saw that the fantastic Amiga Virtual Machine WinUAE was adding PowerPC emulation. Hopefully this is so that eventually customers can run purchased copies of AmigaOS 4.1 Classic on WinUAE (Amiga Forever) Intel machines. Increasing OS 4.1 sales or getting people interested in OS 4.1 is a good thing. Even if it runs slower than PowerPC hardware it gets people to play with the operating system and explore it. AmigaOS 4.1 is one of the planned operating systems that will be support by Aladdin4D 6.0. Aladdin 5.x runs lighting fast and is available today for WinUAE or the commercial version called Amiga Forever Premium Edition 2014. This exciting Virtual Machine is available from AmigaKit. AmigaKit also sells the boxed retail version of Aladdin4D 5.x.

Please enjoy the links below.

http://www.amiga.org/forums/showthread.php?t=67778

http://oldschoolgameblog.com/2014/08/01/winuae-adding-amiga-ppc-emulation/

Saturday, June 28, 2014

The Blue Butterfly Soars like an Eagle Again: Public Release of MorphOS 3.6


















The following news item is being publish to the Aladdin4D Blog because MorphOS currently runs Aladdin4D 5.x and will get a native version of Aladdin4D 6.0.

The MorphOS development team is proud to announce the immediate availability of MorphOS 3.6. Delivering one of the most requested features, this new version can now utilize the built-in Wi-Fi hardware in all Apple systems that feature Broadcom´s BCM43 chipset. In addition, MorphOS further extends its support of graphics chipsets to include AMD´s R400 series by adding compatibility with Radeon X800 PRO and FireGL X3 cards. Moreover, the latest version of MorphOS now enables laptop owners to define custom screen modes and provides default modes for increasingly common high resolution displays.

Improving interoperability and overall convenience, MorphOS 3.6 adds a new SMBFS filesystem handler with 64-bit I/O support for easy file sharing via network storage devices, a new VNC server to control your MorphOS systems remotely or even without a display, and a Synergy client for sharing a nearby mouse and keyboard with any Linux, MacOS or Windows machine that is part of your local network and acts as a Synergy server.

As usual, MorphOS 3.6 includes many more improvements and bug fixes. For a more complete list of all changes, please read our MorphOS 3.6 release notes.

We strongly urge new users to carefully read our installation and troubleshooting guides before they attempt to install MorphOS for the first time. Existing users can upgrade via the familiar procedure but are encouraged to read the guides as well. MorphOS 3.6 is available for download in our files section

Source: http://www.morphos-team.net/news

Sunday, May 25, 2014

Mainactor developer gets into 3D Rendering


Many Amiga and former Amiga owners may remember a great program in the early 1990's called Main Actor Broadcast. It's development team recently got into the 3D Render/Animation software game and their first effort RaySupreme 3D looks very impressive. Get it from the Mac App store for only $39.99 or try a demo version from the link below.  Please note it's available for Linux, OS X and Windows.

http://www.braindistrict.com/en/try-buy

Tuesday, November 26, 2013



For some strange reason all the trials and tribulations we had to go through to get a complete set of source code to Aladdin4D 6.0 OS X version reminded us of the movie Raiders of the Lost Ark. In that film they went through some dangerous quests to get the mythical Ark of the Covenant. But once they retrieved this famous artifact they really didn't know what to do with it and boxed it up then packed it away in a remote warehouse. We too find ourselves in the same position.

Sure we have the source to Aladdin4D 6.0 but it’s buggy, feature incomplete and does not include compiling instructions. Without a guide on how it works or even basic building documentation on how to make an executable we are at a loss. This code can’t even render a scene so this makes it even less valuable to us. And progress is being made daily on updating the 5.x code-base into a new version 6.0 for AmigaOS 4, MorphOS & AROS. While this will come as sad news for OS X fans it’s great news for Amiga fans. The 5.x code is well documented and feature complete and renders beautiful pictures out of math. Beginning anew on Aladdin4D 6.0 in 2013 allows us many modern programming conventions that weren’t around even back in 2009. This should make version 6.0 when it finally ships a more solid well rendered release.

Monday, September 9, 2013

Dawn, Dusk and Twilight



Famous brands have their ups and downs through their lifetime. The Amiga which once sold over seven million machines entered it's dark period when Commodore went bankrupt in 1994. It was a sad time but the Amiga survived. New ones are available today and they will have their shining moment in time at some point in the future. Customers have many choices and varieties of Amiga's and clones to choose from in 2013. Hopefully these can once again sell in large numbers like the Amiga did in the past. Aladdin4D got its start on the Amiga and will be updated at some point in the future to run on the latest ones. 

Saturday, August 17, 2013

Back on Track!








Aladdin4D 6.0 is back on track for AmigaOS 4, more news coming soon. 

Thursday, August 15, 2013

Aladdin4D Blues


We know you are blue because of Aladdin4D 6.0 delays. We are doing what we can to resolve this situation.